 Johnstown Elementary School
 Activities for Grades 35

*Pyramid This game is good for place value practice and rounding. Use a deck of cards with no tens, jacks, or kinds. Each player builds a pyramid of cards up to 5 rows (see picture below). Each player flips over the top row. You can either compare the number as it appears or round the number. Whoever has the highest number gets that set of cards. If there is a tie, the each player keeps their own cards. Play continues to the next row until you are at the bottom of the pyramid. Make sure you are saying the number you have built and the number it rounds to. I suggest playing both versions of the game. Unlike Place Value war, you can not move the cards around.
*Muliplication Bump There are lots of versions to this game. You can find printable ones or you can make your own. You need a game board (see examples below), dice (if you don't have dice that go up to 12, you may need to roll two and add them together), and ten markers or counters for each player (they need to be different colors). Basic rules are roll the dice and multiply by the boards number. You can bump someone off the number if they only have one counter on it. You can lock the number with two counters. Whoever runs out of counters first, wins.
*Missing Number Multiplication A different spin on practicing your math facts. Take away one of the factors instead of the product. Example: 4 X __ = 36 Write some problems on paper or a whip off board and see if your student knows the factors.
*Place Value War Divide a deck of cards between you and a partner (remove the tens, Jacks and Kings). Each partner flips over two cards and makes the best number they can. Example: I flip over an Ace and a seven, then I would make the number 71. Each player says their number. Whoever has the bigger number, wins the cards. If there is a tie, then each player keeps their cards. Whoever has the most cards at the end, wins. Variations of the game: two digit numbers, three digit numbers, round your number to the nearest ten or hundred, make the smallest number.
*Close to 100 Deal yourself four cards. Make a two digit plus two digit addition problem. The goal is to get your sum to be as close to 100 as possible. There is a trick to this game that involves place value. See if you can figure it out!
*Close to 1,000 Deal yourself six cards. Make a three digit plus a three digit addition problem. The goal is to get your sum to be as close to 1,000 as possible. There is trick to this game that involves place value. See if you can figure it out!
*Smallest sum and Largest sum Deal yourself four cards. Make a two digit plus two digit addition or subtraction problem. If you are working on addition, try to make the largest sum. If you are working on subtraction, try to make the smallest sum. Can you figure out the place value trick that gives you the best answer!
*Multiplication practice Use a deck of cards to practice multiplication. Make 2 digit by 2 digit, 3 digit by 1 digit, and 3 digiti by 2 digit problems. Use a calculator to check your answer.
*Division practice Use a deck of cards to practice division. Practice problems up to the thousands place with one and two digit divisors. Use a calculator to check your answer.
*Got Your Number Get a deck of cards and take out the face cards, just use the Ace through nine. You should have 36 cards in your pile. Shuffle the cards and play.
 Deal five cards to each player.
 Use any three of your cards.
 Pick three numbers that add to a number near 20.
 Write a number sentence with your three cards and the total that is near 20.
 Find your score. Your score is the difference between your total and 20.
 For example: I picked the cards 6,9,7. My number sentence is 6+9+7=22. To find my score, I subtract 2220=2.
 Shuffle the cards and replay another round.
 Play the game seven times. At the end of the game, add your scores from all seven rounds. The player with the lowest total is the winner.
*Got Your Number Level B Get a deck of cards and take out the face cards, just use the Ace through nine. You should have 36 cards in your pile. Shuffle the cards and play.
 Deal six cards to each player
 Select any four cards to make 2 twodigit numbers. Example: 3,5,8,1 I could make 35 and 81. I could make 85 and 13. etc.
 Arrange the numbers and then add them to get a sum as near to 100 as possible.
 Write your equation. 85+13= 98
 Determine your score by finding the difference between your number and 100. 10098=2
 Shuffle the cards and replay another round.
 Play the game seven times. At the end of the game, add your scores from all seven rounds. The player with the lowest total is the winner.