 Johnstown Elementary School
 Activities for Grade K2

* Place Value War Divide a deck of cards between you and a partner (remove the ten, Jack and Kings). Each partner flips over two cards and makes the best number they can. Example: I flip over an Ace and a seven, then I would make the number 71. Each partner says their number. Whoever has the bigger number, wins the cards. If there is a tie, then each player keeps their cards. Whoever has the most cards at the end, wins. You can also play the game by making the smallest number possible.
*Skip Counting Practice Count by 2's, 5's and 10's to 100. Have students practice verbally and by writing the numbers.
*Counting practice Have your student start at random numbers and count forward and backward. Example: Start at 35 and count up. 35, 36, 37, 38, 39, 40, 41. They should practice this verbally and in written form.
*Place Value Bingo There are printable versions of this game but you can also make your own. Just fill in bingo boards with random numbers from 0100 and create number cards for 0100. This is a great way to practice number recognition. Below is just one link I found for free printable games. You can google others.
*Read, Write and Represent Students will make a random two or three digit number with cards or dice. Say the number. Write the number as a numeral and in word form. Draw the number using hundreds, tens and ones. As a challenge, can you make an addition or subtraction sentence that equals your number.
*Ten Less, Ten More Make a random two digit number with cards or dice. (I would practice with two digit numbers before I tried a three digit number). Draw the image below and fill in the boxes with the correct numbers. One less, one more, ten less and ten more.
*Greater than, less than, equal to (>,<,=) Create two random numbers and decide if the number is greater than, less than, or equal to the other number. Remember the alligator mouth eats the bigger number! Practice with two and three digit numbers.
*Doubles Bump This game takes one regular dice or a ten sided dice depending on the version. If you don't have a ten sided dice, you could roll two regular dice and add them together then double that number. The goal is to practice your doubles. If you roll a four, you add 4+4. If you roll an eight, you add 8+8.
*Make a Ten Use a deck of cards but take out the Jack and the King. Queen will be zero and Ace is one. You can play this game like Go Fish or a Memory Game.
For Go Fish, deal each player five cards. You are asking the person for a card that will help you make a ten with one of the cards in your hand. Example: If I have a nine, then I will ask someone for a one. Lay down your matches until someone runs out of cards.
For Memory, lay all the cards out upside down. Take turns flipping over two cards and try to make a match that makes ten.
Tens: 9+1, 8+2, 7+3, 6+4, 5+5, 10+0